![]() ![]() Mission write-ups are common on the subreddit, and these chronicles, especially those that revel in constant missteps, are often charming and sweet. ![]() When you're telling a story about the Kerbals-slapstick doofuses that they are-the explosive incompetence of amateur rocket designs makes it hard for KSP not to be funny. There's also a lot of comedy baked into KSP. I've been astounded by KSP modders' technical skill and devotion to historical engineering minutiae, and I'm sure that will all be applied here-perhaps with minute-to-minute recreations of Apollo 11 driven by actual radio transcripts. These tools are powerful enough to do that. The building blocks are simple, but there's no limit to how deep you can stack all the Mission Builder's scripted emergencies and radio messages. Making History is great for the making, not the history. Start at Kerbin with a ship weighing less than 40 tons, land at Mun in less than 3 days and plant a flag in the East Crater and your thruster tanks exploded so you can only thrust to the left. Give the player a choice between salvaging precious data and saving a stranded Kerbal. Zoom in a bit and tweak a menu option to make the objective more specific. Start at Kerbin, land at Mun in less than 3 days. Drop a score bonus and a time limit, and draw new lines to wire them in to the script. To script a mission to the Mun, drop a Spacecraft Launched icon and a Spacecraft Landed icon and draw a line to connect them. Thanks to Making History, space can be an inherently dangerous place again: random failures a la Apollo 13 might cut a mission short a freak micro meteor shower might puncture all of my solar panels, leaving a deep-space mission stranded until help arrives.Īll of these variables are available to use in the Mission Builder, which is an excellent tool for scripting your own stories, as if you're a sci-fi dungeon master running a deep-space tabletop RPG.Įverything in the Mission Builder is drag-and-drop. Thanks to Making History, space can be an inherently dangerous place again.įor long-time KSP players, improvisation and surprises only happen as a result of our own incompetence.
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